Luckily, the Astroneer has powerful tools to do just that. Most of the platforms require metals to build, and for that, you may need to dig underground.
Resin can be used to add new sections to your base, including a 3D printer, a research module, a vehicle bay, a trading platform and an ore smelter. Basic resin and compound materials are abundant, and allow you to not only build tethers and solar panels directly from your backpack, but they enable you to add entire new modules to your base. Tethers are crafted using materials gathered in the field. There's a crippling bug right now which creates stacking graphical lag when you begin placing lots of tethers, and I suspect this will be one of the first things System Era Softworks fix now that the game is available in Preview. Linking tethers to the pod provides the player with a vital oxygen line that allows you to explore without worrying about asphyxiation. You can retrieve them, of course, but venturing away from the pod is significantly less risky when you craft tethers. Death in Astroneer is similar to that of Minecraft, where you drop all of your items and respawn back at base. Wandering too far away from the pod causes your oxygen reserves to deplete until you suffocate. The launch pod provides a vital lifeline for budding Astroneers, granting the player with oxygen. There aren't an enormous amount of upgrades and materials available in Astroneer so far, but the dynamic, modular systems System Era Softworks have developed for the game should make adding new features easy.ĭespite the rough, early access edges, it's already well executed. Like other crafting games, Astroneer tasks the player to explore and gather materials to progress.